Tried copying program files data from working laptop to my desktop computer that isnt working.did not fix Tried to install it on another laptop and it worked without issue Tried installing the rfc, or rpc content from your website tried running sfc /scannow and did a scandisk to verify there were no harddrive errors or integrity errors. Tried a system restore to see if any hardware software issue changed were related to this issue
Tried running virus scans and verified it was not that issue - Made sure that registry values gave system and admin full access in Regedit>hkey current user>software>valve Tried going in steam and disabling cloud, going in the beta tab in steam and switch to original(non workshop) version. Tried compatibility fixes: run as admin, run in compatibility with windows 7, Check High DPI setting I am running a gaming desktop with Windows 10 Pro-64 bit, 16GB RAM, 2X Nvidia GTX 660 TI 2GB. I do meet all hardware requirements for this game. I was able to launch it about 2 months ago, I did not re-install it since then, it was always installed. When I click it, it says it launches, but then nothing happens. Maybe the steam community can help me with this one: Tl dr: I would rather you expand the tiles or sprites than set to other areas that can be filled with other resource sets.This is what I sent to RPGMaker support and they said they have no idea. Honestly there's a lot of stuff, you probably already know XD There are also some basic sprite objects it would be nice to have: Anything Castle-y (tat emans base ground/floor tiles too), such as thrones. Weapons, armors, bags and bottles for item shops. Having more options (at least the classic cave-castle-whatever) would be great.Īs for town stuff, things I noticed missing: I can make towns reasonably well (with soem simple edits there's enough material), but I can only make two types of "dungeon", forests and temples. There are SO many things you could do tileset wise I don't even. What I feel is the most urgent (at least from what I noticed when makign a game) is more sprite resource bits (hairs and clothes are really restrictive and I had to beg for people to help me with the sprites) and more environment tilesets: The DS battlers (zoomed x2) work well with the set alreayd, so there is an option htere).Ī pixel windowskin would be cool, but again, not essential. Non-pixel faces would be aceptable, where there are a number of areas I would rather have exppansions of sprites or tiles.īattlers would be cool, tho not essential. So if you guys have any ideas of what you want to see (be it VX or XP~) let me know!Īnd to make it more dramatic, I'll show you the first screen of the upcoming retro stuff ewe~ I got some down, but it only holds up for so long. The only thing that I need is some good inspiration and some good ideas.
Mortly for XP, since the most stuff I got up atm Maaaybe charsets too, but I gotta admit, I find it boring to make them ~_~Īnd then of course some Tileste/Chipset things. I decided to work on some of the categories I didn't have that much stuff in yet, like Faces/Portraits for example. It's been a while since I made some new stuff, so it's about time! I finally want to stock up on some resources again. Means: more stuff to be actually it's own base for a retro-ish feeling in a game~ Guys from the rpgmaker-vx-ace forums resource team, which I will link to then too!) but is going to be continued! It got the basics down (together with some more things, thanks to the awesome It will be a completely original pack, made by me and with a retro-feeling! Alright! Something more or less big is coming up soonish!